The Tony Hawk’s games were never simulators but the slam is just one of a series of features that see Pro Skater 5 push much further into arcade territory than usual. You can immediately imagine what happens as a result, which is all the more frustrating because a slam is specifically designed to end a combo instead of continuing it. There’s a new slam move, for example, which apart from looking stupid, and clearly being physically impossible, is mapped to the same button as grind. But at every stage the game seems desperate to ensure you enjoy none of it. You can get used to it, and if the game doesn’t freak out with one of its infinite array of graphical glitches it is possible to chain together grinds, manuals, and other tricks in the old manner. The stages aren’t especially inspired this time round, but the more immediate problem is the completely un-customisable controls, which seem to go out of their way to make everything as unintuitive as possible. ![]() ![]() One thing that developer Robomodo has got right are the size of the levels, which back in the days of the original PlayStation were one of the best examples of freeform, open world level design.
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